Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
In this part-time professional learning program, participants will engage in hands-on project-based learning activities that will prepare them for three global certifications from one of the leading 2D, 3D, VR applications in the world – Unity! The framework to learning Unity starts with gaining basic skills, applying those skills, to advancing to a certified Unity 3D Artist and Developer.
Entry to intermediate developers across all industries can validate their abilities and demonstrate their commitment to professional standards with the Unity 3D Professional Academy. With Unity professional certifications, you will be ready to improve your job performance and prospecting across many industries—from gaming to engineering to automotive and more.
Why take this program?
- Real-world business application for the jobs of today and the future
- Hands-on instruction and activities with a small class size
- Unity authorized curriculum leading to globally recognized credentials
- Unity Certified Instructors with real-world 3D design and development experience
- Affordable and convenient with evening courses paced over several months
This course provides a foundation for learners Unity and game development and prepares participants for the Unity Certified Associate exam. In this course, learners will complete applied project activities including:
- Build and customize 2D environments
- Build a 2D mobile game from the ground up
- Learn 3D project structure through creating and customizing a 3D environment
- Learn how to create high quality 3D interactions
Skill Competencies: Asset management, UI implementation, Navigation workflows, C# Programming basics, Basic Animation, Basic Materials & Effects, 2D & 3D Tool workflows, Lighting workflows, Physics workflows, Audio workflows, VR scenes & objects workflows
This professional level course builds upon the Unity Certified Associate, and provides learners with an intermediate skill set in Unity and 3D environment programming. Upon completion of the course participants will be and prepared for the Unity Certified Professional Programmer exam. In this course, learners will complete applied project activities including:
- Analyze diagnostic data and apply optimization techniques
- Design and develop mobile VR handheld AR applications
- Learn optimization techniques, ergonomics, physics and audio for VR
- Learn about features and workflows in Unity and fix common errors when migrating projects
Skill Competencies: Programming interactions, Programming for design, PiXYZ workflow, Software Development workflows, Optimization workflows, Working in the Art Pipeline, Developing Application Systems
This professional level course builds upon the Unity Certified Associate and Unity Certified Professional Programmer, and provides learners with an intermediate skill set in Unity and 3D environment design and creation. Upon completion of the course participants will be and prepared for the Unity Certified Professional Artist exam. In this course, learners will complete applied project activities including:
- Learn ways to optimize artistic workflows by creating content and iterating using Unity Editor
- Learn to import CAD Models with PiXYZ
- Develop a basic VR game and learn game development process
- Create beautiful 3D models and renderings
- Develop a real-time 3D application using stunning visuals
Skill Competencies: Character development, Animation workflows, Prototyping workflows, Particle & effects workflows, Physics Workflows, Optimization workflows, 3D Rendering workflows, Rigging Fundamentals, Lighting workflows, DCC workflows, Designing for VR UI/UX, Software Development basics
Additional Unity Workshops
Introduction to 2D Game Development 2D, or two-dimensional animation, is a combination of artistic technique and media design that creates the illusion of movement in a two-dimensional environment. This 8-hour beginner workshop guides participants through the suite of 2D features. Topics include sprites, animation, game mechanics, and publishing so the participants can build a 2D game from the ground up. Prerequisite: no prior experience is required.
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. These three values can be labeled by any combination of three chosen from the terms width, height, depth, and length. This 8-hour beginner workshop gets participants up and running with the Unity game engine focusing specifically on working the 3D features. Topics include importing, animation, character configuration, implementing game mechanics, and publishing. Prerequisite: prior experience with the Unity editor.
Mobile gaming has countless success stories like Angry Birds, Candy Crush, Clash of Clans, Flappy Bird, etc. They have inspired millions to take an initiative in mobile game development. This 8-hour beginner workshop prepared participants to work with the 2D mobile features. Topics include sprites, animation, game mechanics, analytics, monetization, and publishing. Participants use 2D toolset to build character, scenes, animations, and game mechanics for mobile deployment of their game. Prerequisite: no prior experience required.
Animated storytelling is typically reserved for children’s tales, fantasy, and lighthearted narratives, but that’s not how it has to be. Animation appeals to people of all ages and backgrounds because animation is a compelling way to tell a story. This 8-hour beginner workshop is designed to instructor participant looking to harness Unity for cinematic sequences such as trailers, cut-scenes, short films, and more. Topics include project setup, layout and scene building, lighting, cameras and shot building, and final frame. Prerequisite: no prior experience required.
This 8-hour beginner workshop, introduces participants to the process of importing common design asset format such as Alias Studio data using PiXYZ Plugin. Topics include how to optimize meshes, group objects according to type, and generate prefabs/ and how to set up HDRP materials and lighting in preparation for high-quality renders and design visualization. Prerequisite: no prior experience required.
This 8-hour beginner workshop prepares participants to work with new features to create a futuristic racing game using assets created by Cybernetic Walrus. Topics include more detailed aspects of lighting settings, how to work with Refection probes, create the game’s vehicle controller using Cinemachine to generate a dynamic camera, working with post-processing stack and Post-processing volumes to generate different lighting scenarios throughout the scene, and create an opening cutscene with Timeline. Prerequisite: prior experience with the Unity editor required.
3D Interactive environments have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects. This 8-hour beginner workshop focuses on the features of a small scale kitchen configuration of what can be found in Lowes, Ikea, and Home Depot. Participants learn how to create high quality 3D interactions in Unity in an efficient and optimized way while building a simple configuration. Prerequisite: no prior experience required.
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. This 8-hour intermediate level workshop provides participants with the information to get started in VR. Topics include developing a basic VR game for PC/Mac/Console, optimization techniques, ergonomics, physics, and audio for VR. Participants are encouraged to bring both a headset and controllers. The VR game that participants will build is compatible with the HTC Vive, Oculus Rift, and usable on any other PC headset; it will not work on mobile. Prerequisite: prior experience with the Unity editor.
This 24-hour intermediate workshop challenges participants to build two complete Unity projects, implement core interactivity, support systems, and platform optimization while preparing them to take the Unity Certified Programmer Exam. Topics include programming core interactions, working in the pipeline, developing application systems, programming for scene and environment design, optimizing performance and platforms, and working in software development teams. Prerequisite: 1-2 years of programming interactive experience with Unity and proficient in C# required.
This 24-hour intermediate workshop prepares participants in asset creation and management; lighting, reflection, and post-processing effect; integrating scripts for scene integrations; character setup; and setting up cutscenes while preparing participants to pass the Unity Certified 3D Artist Exam. Prerequisite: 1-2 years of programming experience with Unity.
This 8-hour intermediate workshop provides participants with proven workflows for overcoming performance issues in games. Topics include common optimization issues like graphics optimization, script optimization, memory allocations, and platform limitations. Prerequisite: prior experience with the Unity editor required.
This 8-hour intermediate workshop prepares participants to migrate an existing Unity project into the latest version of Unity Editor. Topics include upgrades to code, assets, extensions, and shaders; workflow implementation; how to assess, evaluate, and determine which scriptable render pipeline best suits project needs; and a brief overview of what to prepare in Unity 2018.3. Prerequisite: intermediate experience working on Unity projects required.
Did you know that hiring managers spend 6 seconds scanning each resume before deciding who to call for an interview? You are more likely to be called for an interview if hiring managers can see samples of your past work and/or learning. This 15 hour workshop allows participants to demonstrate skill and competence in the area of Unity development. An electronic portfolio is accessed through the web and highlights stellar work and is typically shown to potential employers to gain employment. Participants will set up an e-Portfolio to include a home page, an artifact page, and a contact page.
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All applications will be reviewed within 15 days of the application deadline. Applicants are notified of admission status by email via the email address in the Application Form. Applicants are responsible for notifying MCC staff if contact information changes during admissions process. Applicants must be a minimum of 18 years or older to apply. Accepted participants must pay in full Application information and guidelines are subject to change without notice. Program admits a maximum of 10 applicants each submission period. Submission of application does not guarantee acceptance in the program. If an applicant is not accepted for any reason, individual can submit application for future offerings.
Candidates are accepted into the program based upon the follow selection criteria:
- Date MCC receives a signed application document before application deadline
- Ability to attend required class sessions
- Meets education and work experience background to be successful, which is determined by committee review from information gathered in the program application.
- Step 1: Submit an application here.
- Step 2: If you receive an acceptance notification from MCC, confirm your acceptance through registration by calling MCC at 531-622-2400 or online by the registration and payment deadline listed on this page. Applications are reviewed by committee and could take up to 30 days for notification of acceptance.
- Step 3: Prepare to start class in February 2020.
|Application Deadline||January 15th, 2020|
|Admitted Applicants Final Notification Date||January 20th, 2020|
|Registration and Payment Deadline||January 27th, 2020|
|Program Begins||February 4th, 2020|
|Maximum Number of Accepted Applicants||10|
Date, Time, and Location:
- February 4th - June 18th, 2020
- Tuesdays and Thursdays, 6 - 9 p.m.
- MCC Fort Omaha Campus, Building 24
- Tuition: $3,995 + Fees
- eBook Fee: $670 - includes 3 eBooks and Unity Certified Associate courseware
- Exam Fee: $210
- 1-2 years minimum education or experience in programming
- Proficiency in C# is strongly suggested
For more information about Unity courses or to customize this training for your organization, contact us here. or by phone at (531) 622-4771.